﻿<?xml version="1.0" encoding="utf-8" ?>
<Skills>
  
  <Skill>
    <Name>Acrobatics</Name>
    <Attributes>
      <Attr>STR</Attr>
      <Attr>DEX</Attr>
    </Attributes>
    <CombatAction>Trip</CombatAction>
    <Drama>Chases</Drama>
    <KnowledgeChecks>
      <Knowledge>Personal vehicle specs</Knowledge>
      <Knowledge>the best path over shaky terrain</Knowledge>
      <Knowledge>packing a parachute</Knowledge>
      <Knowledge>rock climbing</Knowledge>
    </KnowledgeChecks>
    <SkillCheck skill="Acrobatics">
      <Check>Balance Check</Check>
      <KeyAttr>DEX</KeyAttr>
      <APS>Active</APS>
      <Tags>
        <Tag code="ACP">Armor Check Penalty</Tag>
        <Tag code="FLT">Flat-Footed</Tag>
        <Tag code="HER">Hearing</Tag>
        <Tag code="VIS">Vision</Tag>
      </Tags>
      <Time>1 half action</Time>
      <Take10>Y</Take10>
      <Take20>Y</Take20>
      <Error>1</Error>
      <Cooperative>N</Cooperative>
      <Retry>N</Retry>
      <SynergySkills>
        <Synergy>Athletics</Synergy>
        <Synergy>Resolve</Synergy>
        <Synergy>Sneak</Synergy>
      </SynergySkills>
      <Threat>You find your bearings. Your error range with each Balance check made on the same surface decreases by 1
      (minimum 1). This effect lasts until the end of the current scene or until you fail a Balance check.</Threat>
      <Criticals>
        <Success>You may move up to twice your standard balancing Speed.</Success>
        <Failure>You fall and become SPRAWLED. If you're positioned on a surface from which you might conceivably
        fall at least 10 ft unless you land precisely, you must make a second Balance check with the same DC or fall from you perch 
        in a random direction as per Deviation Diagram, suffering dmg for distance fallen. See Spycraft 2.0 CORE for more info.</Failure>
      </Criticals>
      <Error>You cramp up or lose your bearings. Your DC with each Balance check made on the same surface increases by 5.
      This effect lasts until the end of the current scen or until you succeed with a Balance check.</Error>     
    </SkillCheck>
    <SkillCheck skill="Acrobatics">
      <Check>Falling Check</Check>
      <KeyAttr>DEX</KeyAttr>
      <APS>Active</APS>
      <Tags>
        <Tag code="ACP">Armor Check Penalty</Tag>
        <Tag code="VIS">Vision</Tag>
      </Tags>
      <Time>1 free action</Time>
      <Take10>N</Take10>
      <Take20>N</Take20>
      <Error>1-3</Error>
      <Cooperative>N</Cooperative>
      <Retry>N</Retry>
      <SynergySkills>
        <Synergy>Athletics</Synergy>
        <Synergy>Survival</Synergy>
        <Synergy>Sneak</Synergy>
      </SynergySkills>
      <Threat>
        Your falling damage is reduced by an amount equal to 1/2 your result (round down, min dmg 1 per die)
      </Threat>
      <Criticals>
        <Success>YYour falling damage decreases by an amount equal to your result (min 1pt per fall)</Success>
        <Failure>
          our falling dmg increases by 1 pt per die.
        </Failure>
      </Criticals>
      <Error>
        You suffer a -2 penalty with any Fortitude save made to resist the effects of a critical injury resulting from your fall.
      </Error>
    </SkillCheck>

  </Skill>
  <Skill>
    <Name>Analysis</Name>
    <Attributes>
      <Attr>INT</Attr>
      <Attr>WIS</Attr>
    </Attributes>
    <CombatAction/>
    <Drama/>
    <KnowledgeChecks>
      <Knowledge>cryptographic, cryptanalysis</Knowledge>
      <Knowledge>Forgery</Knowledge>
      <Knowledge>Forensics</Knowledge>
    </KnowledgeChecks>
    <SkillCheck skill="Analysis">
      <Check>Appraise Check</Check>
      <KeyAttr>INT</KeyAttr>
      <APS>Secret</APS>
      <Tags>
        <Tag code="GER">Gear(Appraisal Kit)</Tag>
        <Tag code="VIS">Vision</Tag>
        <Tag code="HDO">Hands-on</Tag>
      </Tags>
      <Time>1 minute</Time>
      <Take10>Y</Take10>
      <Take20>Y</Take20>
      <Error>1</Error>
      <Cooperative note="max5">Y</Cooperative>
      <Retry>N</Retry>
      <SynergySkills>
        <Synergy>Falsify</Synergy>
        <Synergy>Investigation</Synergy>
        <Synergy>Streetwise</Synergy>
      </SynergySkills>
      <Threat>
        The amount by which your estimate is off is reduced to 1d6%
      </Threat>
      <Criticals>
        <Success>Your estimate is perfect</Success>
        <Failure>
          The amount by which your estimate is off is multiplied by 3d4
        </Failure>
      </Criticals>
      <Error>
        The amount by which your estimate is foff is doubled.
      </Error>
    </SkillCheck>
  </Skill>
  
  
  
  
</Skills>